Ludo Binge
Real-Time Multiplayer & Bot Arena
High-speed classic board game built with 60 FPS native board loops, custom dice physics, dynamic audio synthesizers, and adaptive AI bots.
Platform
Android 8.0+ (API 26+)
Bundle Format
Signed Android AAB
Multiplayer
WebSockets + Pass & Play
Sound FX
Dynamic Audio Synthesizer
Interactive State Preview
Tap the dice to simulate turn events, citadel releases, and extra rolls.
Board engine initialized • Ready for match
Point your phone camera to scan
Production Screen Captures (5 Views)
Examining the actual Android production UI, game states, and operational screens.

Offline Arena Home Dashboard
3D Hero Board, Solo Game vs Bot AI, Pass & Play, and Offline status indicator.
Inspect Screen:
ludo-binge-offline-v2 State Model
Turn-by-turn atomic persistence written via Expo FileSystem. If the app is interrupted by an incoming phone call or backgrounded, the session resumes precisely at the current active player turn.
Relaxed vs. Tactical Heuristics
Solo match bot logic offers two distinct AI behaviors: Relaxed (randomized legal moves) and Tactical (scored evaluation favoring yard unlocks, knockout bonuses, and safe star sanctuaries).
Sandbox Isolation & Energy Budget
Operates within strict native execution constraints. Physics loops and animation timers pause synchronously on application lifecycle blur events, maintaining zero battery overhead in standby mode.
Platform Availability Matrix
Official store deployment pipeline and verified release status for Ludo Binge.
Android Ecosystem
ludo.binge
Officially published and verified on Google Play Store. Signed with cryptographic release Keystore and targeting modern Android API levels.
Open Google Play StoreApple iOS Ecosystem
iOS 15.0+ • TestFlight Track
The iOS cross-platform release is currently in engineering preparation. TestFlight build invitations and App Store review will follow.